Independent digital workshop

Ideas becomeworlds.

Games to explore. Objects to build.
Sound to give them a life of their own.

Inside the development of PC games, 3D models, and creative experiments with Unreal Engine, Blender, and AI.

Auvren Veil V10 original vehicle concept sheet
01 / Auvren Veil V10AI-assisted concept artwork · Design target
Built through exploration
Unreal EngineBlenderAI-assisted creation
The toolkit ↗

01 / Selected work

On the workbench.

All projects ↗

The idea behind the lab

Make something.
Learn from it.
Keep building.

GTV Lab is where an interest in cars, imagery, technology, and storytelling turns into digital projects. A driving system, a vehicle’s silhouette, a sunlit courtyard, a piece of music: each starts with a question worth exploring.

The finished work matters. So do the tests, revisions, and discoveries that get it there.

Meet the lab ↗

02 / Field notes

Inside the process.

Read the devlog ↗
27 OCT 2026
Development checkpoint

A smaller scene. A closer look.

Why the latest published checkpoint focuses on character movement, vehicle form, and daylight.

31 OCT 2026
Design notes

From a concept sheet to a 3D car.

Proportions, references, and the work between an attractive image and a usable game asset.

03 / Sound experiments

There’s a sound
to every world.

Future AI-assisted music, soundscapes, and experiments for listening and interactive projects.

Explore the music direction ↗