<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>GTV Lab — Development Journal</title><link>https://lab.gtvgtv.co.il/devlog/</link><description>Independent game development, original 3D design, and creative experiments.</description><language>en</language><item><title>Atlantis: The Dark Mirror — a lighting pass</title><link>https://lab.gtvgtv.co.il/games/atlantis/</link><guid>https://lab.gtvgtv.co.il/games/atlantis/#2026-10-31</guid><pubDate>Sat, 31 Oct 2026 10:00:00 +0200</pubDate><description>The first-person Atlantis mystery gets a full lighting pass, a see-through Tide-Gate, and a verified playthrough.</description></item><item><title>From a concept sheet to a 3D car</title><link>https://lab.gtvgtv.co.il/devlog/from-concept-to-model/</link><guid>https://lab.gtvgtv.co.il/devlog/from-concept-to-model/</guid><pubDate>Sat, 31 Oct 2026 07:30:00 +0200</pubDate><description>Design notes on references, proportions, and the work toward an original game vehicle.</description></item><item><title>A smaller scene. A closer look.</title><link>https://lab.gtvgtv.co.il/devlog/realism-lab/</link><guid>https://lab.gtvgtv.co.il/devlog/realism-lab/</guid><pubDate>Sat, 31 Oct 2026 07:30:00 +0200</pubDate><description>An English summary of the 27 October Auvren Realism Lab checkpoint.</description></item></channel></rss>