Project / Vehicle design

Auvren
Veil V10

Four doors. Ten cylinders. An analog character, designed for a digital world.

Actual Blender render of the Auvren 0.1 model from the front
Actual supplied model rendered in Blender. Preview 0.1; body surfaces, glass, panel gaps, and cabin details still need refinement.

Available now / Model asset

Auvren Preview 0.1

A free high-poly model preview with Blender 5.2.3 source, an FBX export, documentation, and three renders. This is a 3D asset, not a playable game.

Get the free preview on itch.io ↗

Included: 20 mesh objects and 38 self-contained Blender shader materials.

Mesh: 595,631 polygons / 1,187,296 triangles. No rig, animation, collision meshes, LODs, driving code, or sounds.

Use: Personal and commercial projects under the included license. Standalone asset resale or redistribution is not permitted. FBX materials require setup.

Actual Blender render of the Auvren 0.1 model from the rear
Blender model preview · Rear three-quarter view.
Actual Blender render of the Auvren 0.1 model from the side
Blender model preview · Side view.

The original design direction

The concept below sets the target. Compare it with the actual model renders above to see the current stage of the work.

Auvren Veil V10 original vehicle design concept with exterior and cabin views
Original design concept developed with AI-assisted artwork. This is a design target, not a finished model or gameplay screenshot.
DisciplineVehicle design & 3D
StagePreview 0.1 available
Related projectNEON VEIL / Realism Lab
Design nameWorking title

A car with its own character

The Auvren concept combines a long nose, a short rear deck, defined shoulders, and a fastback silhouette. Dark green paint and a light cloth-and-leather interior set the visual direction. An analog cockpit, manual gear lever, and a small radio give the cabin a deliberate, tactile character.

The fictional design brief proposes a naturally aspirated 5.2-litre V10, rear-wheel drive, and a six-speed manual gearbox. Those details are concept targets, not measured specifications or promises about final game behavior.

The work between image and model

A concept sheet establishes a direction. Turning it into a useful 3D asset means resolving the proportions across every view, building the body surfaces, and testing the model with real lighting and cameras.

The latest published update describes a second modeling pass on the rear deck, window pillars, front grille, and wheel hubs, plus material and glass improvements. It also states that the body surfaces, details, and visual fidelity still need substantial refinement.

AI-generated Auvren exterior reference sheet with side, top, front, and rear views
AI-generated exterior modeling reference, 27 October 2026. Visual guidance, not a measured engineering blueprint.

References with a clear purpose

The exterior and detail sheets help compare the major forms, cabin layout, wheels, and smaller features. Generated views can disagree; the original concept remains the design authority where they differ.

We keep concept references separate from actual model renders and gameplay screenshots so the stage of the work is clear.

Read the design notes ↗
AI-generated Auvren detail reference showing body, wheels, and cockpit
AI-generated detail reference, 27 October 2026. This sheet guides the next modeling pass.

Explore the original material

The original Auvren design page includes the early design brief and story direction in Hebrew. The game page carries the later modeling checkpoint.

The public Auvren Preview 0.1 release on itch.io contains the downloadable Blender and FBX files. The release page and included license describe the exact contents and usage terms.