Horizon / Development checkpoint

A world with motion.A drive with a soundtrack.

A progress report on the car-MOBA direction, its drivers, adaptive music, sunny atmosphere and the work still ahead.

A different direction: cars with a purpose.

The project began as a broad city-driving experiment. It moved through a smaller sunny workshop realism scene, a connected garage/track test, and now a first offline car-MOBA prototype: a player and two bot allies against three opponents. Courier convoys travel three lanes. Break both relay gates in one lane to expose the opposing Horizon Engine. Vehicle weapons, driver abilities and ramming support the match.

Choose a driver. Choose a car.

Alex, Mia, Luca and Ruby have distinct outfits, a passive bonus and an active ability. Auvren V10, V8 Executive, Valen R10 Sedan and Touring have their own presentation and driving music. A six-slot base shop uses match credits; purchases reset each match. The first equipment set is playable. Expanded upgrade trees and additional conversational announcer/driver dialogue remain planned work.

The soundtrack is now a collection.

Listen to previews of all ten current game music cues and songs, plus the two earlier Goddess TV fashion-film songs, in the music library. Full MP3 listening editions have individual ad-supported download pages. Google Offerwall access may be offered when eligible; ad availability and existing visitor access vary. There is no requirement to click an advertisement.

The game crossfades between driver themes, car stems and match cues. Car music responds to momentum by blending vocal, harmony and rhythm layers without changing the vocal pitch. The downloads are fixed listening mixes, rather than interactive stems. Original lyrics and AI generation are disclosed.

Sunny, moving and a little more alive.

Bright daylight stays bright. Moving clouds, occasional haze, gusts, distant birds, wind-swayed plants, leaves, motes and workshop steam add motion while preserving clear roads and aiming space. Two small decorative water gardens and rooftop details dress the arena. This remains prototype art; the buildings and track trees have not become a finished photoreal environment.

Actual Unreal screenshot of a small water garden in the prototype Horizon arena
Actual in-game capture. The scene is still in development.

More ways to feel the drive.

Real wheel contact and traction loss leave temporary tyre marks. High RPM produces subtle visual vibration and a flashing red SHIFT warning tied to the car's automatic shift point. Restrained speed blur and occasional driver exertion breaths add feedback. V cycles standard chase, cockpit, near chase and far chase; shared vertical mouse inversion applies on foot and in every car view.

Esc → Driving & World separates motion, breathing, ambience, camera preference and ambient-detail settings. Each sound/motion layer can be reduced or disabled.

Actual game settings page with motion, breathing, ambience, camera and scenery options
Readable controls with independent effect strengths.

Built, checked, and still a prototype.

The sunny-world pass compiled and passed native garage, camera/inversion, actual Chaos driving and MOBA regression checks. A driving test reached 212 km/h, emitted 146 wheel-slip track segments and triggered two exertion breaths. These checks verify behavior, not a promise of final art quality, long-match balance or subjective handling comfort.

Codex integrated and tested the work, Claude Code assisted with isolated environment work, and the A6000 on SIMPLE-PC generated original sound effects with the existing local MOSS model. The current game still requires the installed Unreal development environment; it is not a newly published Steam/Epic release.

Models you can actually download.

The model library now points to the standalone Auvren and V8 Executive downloads on itch.io and GTV's Fab seller page. Released preview versions have their own technical limitations and differ from the current playable vehicles. A six-mesh original Ambient Micro-Props prototype kit is now downloadable from the Lab; scanned third-party vegetation is excluded. The newer drift and exhaust update explains the latest vehicle changes.

Listen to the projectExplore the soundtrack ↗