Power slides, with a way back to grip.
The Auvren V10, V8 Executive and both Valen R10 cars now have a progressive arcade drift assist for deliberate high-speed cornering. It engages through roughly 62–78 km/h when steering is held firmly, then blends rear grip and bounded yaw assistance. Gentle steering, low speed, reverse and airborne driving do not trigger it. Countersteering or releasing the steering restores grip progressively.
The system measures the actual Chaos vehicle motion. It does not teleport the car or overwrite its velocity. Excess slip brings grip back and applies corrective damping. The intent is a forgiving power slide, not simulation-level punishment. Collisions and extreme inputs can still upset the car; this is assistance rather than a guarantee against every spin. Bot driving remains unchanged.
Exhaust belongs at the exhaust tips.
Outlet centres were measured from the actual runtime car meshes: two tips on the Auvren, four on the V8, and two on each Valen. Soft grey-white puffs increase during startup and throttle, fade faster with speed, and dissipate within 1.5 seconds. Emission stops when the driver/engine is inactive. A shared world-fixed pool is capped at 192 puffs across the cars.

Measured, then checked in the render.
All four car profiles passed scripted real-physics left/right slides, recovery, low-speed and reverse exclusions, exhaust outlet coverage, load response, pause/lifetime and pool checks. The smoke also needed exposure compensation to remain visible in bright daylight; a particle counter alone was not enough to confirm its appearance. The final view shows puffs at the actual tips.
These are automated checks on a flat isolated surface. They establish behavior and bounds, not a final judgement of driving feel on every bend. The next useful test is playing the garage/track or MOBA mode and judging the feel.
A small original asset kit, free to try.
Ambient Micro-Props 0.1 contains six small procedural meshes: a distant bird silhouette, curved leaf card, rounded stone, crossed puff cards, dust mote and water disc. It includes OBJ, individual GLB, a Blender 5.2 gallery, original PNG textures, source generator and a checked file manifest.

This is a simple prototype kit. It has no rigging, collision, animations, scanned vegetation, third-party art or ready-made Unreal effects. The water disc is geometry, not a fluid system. Read the included license and README before reuse.
The ZIP is downloadable now from the Lab. The pack is also published on itch.io with an actual Blender gallery and AI-production disclosure. The Fab draft is prepared and its thumbnail uploaded; final package confirmation is waiting for another Epic verification challenge. It has not been submitted for review. The two existing car listings on Fab are still awaiting marketplace approval.
Listen while you explore.
The music library now contains twelve tracks with previews and individual MP3 listening downloads: driver themes, car soundtracks, startup/selection cues and our earlier fashion-film songs. The download pages are ad-supported and eligible for the existing Google Offerwall. Actual rewarded access depends on Google eligibility and ad availability; a completed rewarded-ad flow has not yet been verified. No ad click is required.